![New to Blender, Trying to append a .blend file into the project, and I have no clue what to do as the mesh and the armature are separate : r/blenderhelp New to Blender, Trying to append a .blend file into the project, and I have no clue what to do as the mesh and the armature are separate : r/blenderhelp](https://preview.redd.it/yuns3l7goh691.png?width=640&crop=smart&auto=webp&s=b2b369ebed9d9e7c8a975551d810540c309e663e)
New to Blender, Trying to append a .blend file into the project, and I have no clue what to do as the mesh and the armature are separate : r/blenderhelp
![Ondrej Hrušovský on Twitter: "In #UnrealEngine 5, Geometry Scripting plugin will offer you new runtime precedural modelling tools based on newer FDynamicMesh3 instead of old UProceduralMeshComponent! See how extensive it is. Great Ondrej Hrušovský on Twitter: "In #UnrealEngine 5, Geometry Scripting plugin will offer you new runtime precedural modelling tools based on newer FDynamicMesh3 instead of old UProceduralMeshComponent! See how extensive it is. Great](https://pbs.twimg.com/media/FFCjSAbWQAcDO9K.jpg:large)
Ondrej Hrušovský on Twitter: "In #UnrealEngine 5, Geometry Scripting plugin will offer you new runtime precedural modelling tools based on newer FDynamicMesh3 instead of old UProceduralMeshComponent! See how extensive it is. Great
![mesh - Blend file size increase after append despite deleting the original geometry - Blender Stack Exchange mesh - Blend file size increase after append despite deleting the original geometry - Blender Stack Exchange](https://i.stack.imgur.com/4RALh.png)
mesh - Blend file size increase after append despite deleting the original geometry - Blender Stack Exchange
![Sparse] Make ti.append() support dynamic snode with **multiple child** · Issue #1282 · taichi-dev/taichi · GitHub Sparse] Make ti.append() support dynamic snode with **multiple child** · Issue #1282 · taichi-dev/taichi · GitHub](https://user-images.githubusercontent.com/20640597/85159257-d7deed00-b28f-11ea-9e54-eaf7e13dab88.png)