![Ever wanted to press a button in Unity that converts your model to be fallback compatible for quest? Then I suggest checking out Polytool. (link in comment) : r/VRchat Ever wanted to press a button in Unity that converts your model to be fallback compatible for quest? Then I suggest checking out Polytool. (link in comment) : r/VRchat](https://external-preview.redd.it/C7R89uC-Ed-00c0KMxxEkp52KTe2FiFbG6QYo3tVuR0.png?width=640&crop=smart&format=pjpg&auto=webp&s=ce8931d915825a36af07ecea46fd7f60c72f89b9)
Ever wanted to press a button in Unity that converts your model to be fallback compatible for quest? Then I suggest checking out Polytool. (link in comment) : r/VRchat
![why do so many bones disappear when importing from blender to unity and why does the rest pose get messed up : r/VRchat why do so many bones disappear when importing from blender to unity and why does the rest pose get messed up : r/VRchat](https://preview.redd.it/bmq7rfqohm361.png?width=640&crop=smart&auto=webp&s=048eaec959807cc5c695d234f0775937d5a706d7)
why do so many bones disappear when importing from blender to unity and why does the rest pose get messed up : r/VRchat
![Hair keeps disappearing in game and I can't edit the bounds, press edit and the little balls don't appear. What can I do? : r/VRchat Hair keeps disappearing in game and I can't edit the bounds, press edit and the little balls don't appear. What can I do? : r/VRchat](https://preview.redd.it/hair-keeps-disappearing-in-game-and-i-cant-edit-the-bounds-v0-q5wigga2kd1a1.png?width=640&crop=smart&auto=webp&s=55757b50ceae9a61d74da5aacc60a5fcceba862d)
Hair keeps disappearing in game and I can't edit the bounds, press edit and the little balls don't appear. What can I do? : r/VRchat
![Disabling mesh render on animation break the events on emulator · Issue #19 · lyuma/Av3Emulator · GitHub Disabling mesh render on animation break the events on emulator · Issue #19 · lyuma/Av3Emulator · GitHub](https://user-images.githubusercontent.com/3611852/137268178-3e9fee08-c865-44a3-810c-f0211c50947e.png)